The sign for the Ishimura seems to say that the return was inevitable. It’s these memories that help to make the level one of the scariest in Dead Space 2, relying on these elements to heighten the tension of the player as they slowly make their way through the familiar hallways.Īt the beginning of the mission, Isaac steps out onto the same part of the flight deck that he landed on in the last game. All the gruesome deaths, enemies, and jump scares of the first game flash through the player’s mind at the sight of the ship docked and waiting to be experienced once again. How can this ship that was completely overrun by the necromorphs be safe?ĭead Space 2 is forcing the player to return to a place that holds plenty of scary moments in their mind. It’s a cursed location that comes with plenty of preconceived notions, despite it being under control of the Earth military at the Sprawl. Chapter 10 sees Isaac making a reluctant return to the USG Ishimura, which is the setting of the original Dead Space and where all of Isaac’s trauma stems from. However, there’s a section of the game that feels different from the rest of the events on the Sprawl and slows down the big action set-pieces for a while. This can often feel like the game is always one second away from another moment straight out of Fast and Furious. For new players, this might just be like any other level, but for returning players, the Ishimura is a recurring nightmare they can’t seem to escape.ĭead Space 2 Remembers Its Origins Dead Space 2 Chapter 10įor the most part, there is a larger focus on action in Dead Space 2, and this can cause a few of the areas to stand out less for their scary elements and more for the action that takes place in those spaces.Īnd Visceral is often able to jump from Isaac making his way through a Unitology church where logs are found that detail just how far the Marker fascination goes to Isaac using jets to fly through the air to reach a disconnected tram car at break-neck speeds. A risky move that could have felt cheap, but Visceral managed to create a balance and set the Ishimura in a way that makes it feel like the government wasn’t simply keeping a necromorph cage hanging in their docking bay for plot convenience. Visceral Games decided to make the player return to the USG Ishimura and face down the familiar sights and sounds that have haunted their nightmares since 2008. Chapter 10 relies heavily on players’ preconceived notions and memories of the first game in conjunction with the escalating mental strain Isaac is under to deliver the most chilling level in Dead Space 2. However, as scary as Dead Space 2 could be, there is one chapter in particular that stands out as the scariest, especially for people who are familiar with Isaac’s original confrontation with the necromorphs. Dead Space 2 followed up one of the scariest games in the 7th console generation and delivered a lot in the horror department.
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